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- %OP%VS4.13 (28-Apr-92), Gerald L Fitton, R4000 5966 9904 9938
- %OP%DP0
- %OP%IRY
- %OP%PL0
- %OP%HM0
- %OP%FM0
- %OP%BM0
- %OP%LM4
- %OP%PT1
- %OP%PDPipeLine
- %OP%WC1026,2262,188,1748,0,0,0,0
- %CO:A,72,72%
- %C%PipeDream 4 and Impression
- %C%by Gerald L Fitton
- Keywords:
- Impression Fitton
-
- Where was Impress1? It was on the October 1991 PipeLine 3 disc. It is
- a discussion of when to use PipeDream and when to use Impression.
-
- This is more in the nature of a begging letter.
-
- Many correspondents have asked me if we run a user group similar to
- PipeLine but for users of Impression. I have received a few
- contributions for PipeLine which would be of use only to those with
- both PipeDream and Impression. Because you would need both packages to
- benefit, I have, with some reluctance, had to put such applications
- into cold storage.
-
- Anyway, I have decided to try to produce a 'special' one-off 'ILine'
- disc for PipeLine subscribers who have both packages. If you have
- anything which you would like to contribute to such as disc then please
- send me a copy. It can be hints and tips for using Impression, the
- PipeDream to Impression convertor, or indeed anything useful to an
- Impression user.
-
- However, please be careful about the following:
-
- Please use only those fonts which come with the Impression package so
- that your contribution can be read by others. If you create a document
- which uses a font that others don't have then they will get an error
- message and not see what you see.
-
- If you use sprites then create them in one of the 'standard' modes such
- as 12 or 15. The Impression !NewMode utility does give problems with
- some RISC OS 3 machines. Users of those machines don't load !NewModes
- and hence their machine will not know the 'shape' of, say, NewMode 66.
- If you create a sprite using a mode unknown to the 'reader' of your
- document then they will not 'see' your sprite at all! However, all is
- not lost if you have a 'good' sprite created in a 'non standard' mode.
- You can use the utility !ChangeFSI to convert the sprite from your mode
- to either mode 12 (16 colour) or mode 15 (256 colour) so that it can be
- 'read' on a 'standard' machine.
-
- Sprites do use up a lot of disc space. On the ILine disc can I use
- !Spark or !Compression to squeeze more on a disc or would you prefer
- uncompressed files on more discs?
-
- Naturally, if you provide a contribution which is published, then you
- will receive a free copy of the disc which includes your contribution.
-